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-
- MEGAWORM
- ==========
-
-
- LOADING
- =========
-
- MegaWorm is meant to be run from the CLI. To run simply type 'MegaWorm' and
- press Return. All graphics and sounds are contained within the one file.
- The program can be run from Workbench, however if you are using a 500+ it
- must not have an icon. To run it you must select 'Show - All files' from
- the Windows menu, click on its icon and then on 'OK' when prompted for a
- command line.
-
- OBJECT
- ========
-
- The object of the game is to collect randomly placed white pills by moving
- your worm around the various levels without crashing into the walls, your
- body or another worm. There are ten pills per level, each of which increase
- the length of your worm. There are fifty levels ranging from very easy
- (Level 1) to virtually impossible (Level 50).
-
- EFFECTS
- =========
-
- Every so often a coloured pill will appear - These have different effects
- according to the colour :
-
-
- Light Green - Increases your speed for ten seconds.
-
- Dark Green - Decreases your speed for ten seconds.
-
- Purple - Doubles the length of your worm.
- Also gives points according to your new length.
-
- Pink - Halves the length of your worm.
-
- Red - New Life.
-
- Orange - Gives points for moving for ten seconds.
- Greater speed or higher level means more points.
-
- Blue - Turns all worms blue for ten seconds.
-
- Light Blue - Invunerability for ten seconds.
- Allows you to travel through all blue walls including
- the sides of the screen.
-
- Yellow - Reverses the controls of the other player for ten seconds.
- Only appears when there are two players on screen.
- Does not affect the computer player.
-
- Grey - Switches off the lights for twenty seconds.
-
-
- CONTROLS
- ==========
-
- The worms can be controlled using either joystick or keys. The keys are
- as follows :
-
- DIRECTION PLAYER 1 PLAYER 2
-
- UP 'G' Up arrow
- DOWN 'V' Down arrow
- RIGHT 'X' Right arrow
- LEFT 'Z' Left arrow
-
- At any time the fire button may be replaced by pressing the 'Space Bar'
- however it is not used during the game.
-
- Other controls :
-
- 'S' - Turns the stars in the background on/off.
- 'F' - Turns the filter on/off.
- 'P' - Pauses the game. To contiue press 'P' again or fire on the
- joystick in port 2.
- Esc - When pressed during play it quits the game and returns to the
- main menu. When pressed at the main menu it exits the program.
-
- Note: Remember to unplug the mouse before using keys for player two.
-
- MENUS
- =======
-
- Most of the menus are straight forward although some may need explaining :
-
- If the one player option is chosen the next menu has two options, SOLO MODE
- and COMPUTER HELP. The first is a simple one player option, while the second
- gives you the advantage (?) of playing with the computer. At first he may
- seem fairly good, although on the later levels he becomes more and more
- useless and starts getting in the way - This is to encourage you to play
- in solo mode and not let the computer do all the work.
-
- The final menu asks you to choose your speed by pressing up or down.
- The speeds range from 0 (Very slow) to 20 (Quite fast ...).
- The default setting is 10.
-
- After you have played the game once there will be a third option on the
- main menu - SAME OPTIONS. When chosen this will use exactly the same
- settings as in the previous game i.e. Same number of players (Same one
- player option), Same starting level and the same speed.
-
- PASSWORDS
- ===========
-
- Every few levels a password will be given - they become more frequent the
- further on in the game you progress. These can be used to allow you to
- start further on in the game rather than at level one. Some people may
- notice a slight connection between the passwords - possibly, this is
- deliberate to allow other people with good taste the chance of guessing
- the other passwords.
-
- HIGH SCORES
- =============
-
- The high score table is shown at the end of every game and if the computer
- is left for while on the main menu. When entering your name simply type it
- and press return. (You can type up to eight characters).
-
- SCORING
- =========
-
- Points are given for collecting white pills and some coloured pills.
- The number of points given for a white pill depends on how many you have
- previously collected on that level and the level you are on. e.g.
-
- 10 points for collecting the first pill on level one.
- 100 points for collecting the last pill on level one.
- 5000 points for collecting the last pill on level fifty.
-
- Collecting an orange pill gives you your current level in points every time
- you move one space. e.g. On level 25 you get 25 points every time you move.
- The faster you are going the more points you get.
-
- A purple pill doubles your length and also gives you points depending on
- your new length. Number of dots in your worm = Number of points given.
-
- A new life is given for reaching various scores starting at 5000 points.
- This continually doubles therefore the next life is given at 10000 then
- 20000 and so on.
-
- FINALLY ...
- =============
-
- MegaWorm was written in assembler using DevPac v3 on an Amiga 500+. It is
- not an original game as you probably know, although some of the effects
- and most of the levels are. If you find any bugs, can think of any way of
- improving the game or you just feel like sending me some money it would
- be greatly appreciated - Let me know if you finish it, I've been stuck
- on level fifty for weeks!. Write to :
-
- Kirk D'Souza
-
- 12 Pond Lane
- Greetham
- Oakham
- Rutland
- Leics.
- LE15 7NW
-
- P.S. Thanks to Thomas Young for ILBM>RAW. I never felt like writing a
- similar program so I was pleased to find yours on the coverdisk.
- (Many years ago)